Check, check, one, two, three. Anybody still here? Yes? Good 🙂 It’s been almost five years since Selina’s story came to an end. Fife years ago I stepped away from game development in my spare time and shifted my focus towards Webvideos, Music and general Media Creation (again). Among several projects, I recently started a Podcast named “Das Medienformat” where dear friend Florian Scherz (who composed the music for A Fragment of Her, btw) and I are talking about Media, Media Culture and Media Creation. In the latest Episode, I finally talked for over an hour about the history of chronerion entertainment, my entry into game development and the making of A Fragment of Her, Being Her Darkest Friend and Ceasing to be Her Demise.
It’s high time for an update. More than 2 years ago, in February 2016, the last webisode was uploaded and since the completion of Selina’s trilogy in July of the same year it has become quiet around chronerion entertainment.
When creating Selina’s trilogy, so the three little Point & Click adventures “A Fragment of Her“, “Being Her Darkest Friend” and “Ceasing to be Her Demise“, my little team and I worked almost continuously for two years and afterwards we just needed a break to relax and recharge our batteries again. During this break I had plenty of time to try out various other projects and think about chronerion entertainment and game development in general. Now, almost two years later, it is time to take action.
But please let me digress a little. It all started sometime in 2009 when I got the idea that I want to make an extraordinary adventure game, because something similar hasn’t been done yet. Over the next few years, I spent almost all my spare time making this idea a reality. I even got a job in the game industry and tried to learn as much as possible about game development. It was a very exciting time and I am very proud that our small team was able to realize the three short adventure games and that they were really very well received by the players, so by you.
In the almost 9 years since my idea was born, I have also had to realize how complex and intensive it is to develop video games, let alone to sell them commercially successfully. I became aware that I’m still extremely far from realizing the vision of the game I’ve been thinking about since 2009. Selina’s trilogy was just a tiny little apprentice piece in comparison, and to realize the “real” game, I would need a relatively large and professional team and therefore also a quite high budget. I just don’t see any way to create this game only in my spare time, without a budget and only with a voluntary team.
I’ve had plenty of time to think about chronerion entertainment the last two years and it’s become clear to me that I see no way to realize my vision in the near future. I still believe in the potential of the game and the whole universe I built around it. But the circumstances have changed so much in the meantime that I have decided to put chronerion entertainment on hold until further notice and devote myself to other projects apart from game development. Maybe in a few years there will be a new chance to revive the project and actually make my vision of the “extraordinary adventure game” a reality. But right now I just don’t see a way to do that.
So, this webisode is the last episode of chronerion entertainment for the time being. There will be no more updates on the website, Twitter, Facebook and Gamejolt, but the accounts will remain. So if the adventure continues one day, you will get informed through the usual channels.
I would like to thank my little team, without you Selina’s trilogy would never have been possible! I would have been totally lost without you and I can’t thank you guys enough. My infinite thanks also go to all those who accompanied us on our journey and gave us courage time and again. And of course a huge THANK YOU to everyone who played and enjoyed Selina’s trilogy. Thanks to all of you!
If you are interested in which projects I am currently working on, please visit my Website and my new Video-Website. I would be happy if we could still stay in touch.
That’s really it now. Thanks for your support, see you around!
It’s been quite silent lately, our apologies. After we’ve released Ceasing to be Her Demise last summer, we simply needed to slow things down. We’ve been working more or less non-stop on our “Fragments of being Her Demise” series from November 2014 to July 2016, solely in our spare time. Game development is a magical process, but it’s also pretty exhausting.
To cut a long story short, the chronerion entertainment crew is currently taking a break. Of course we’re still available for support and we will follow closely what happens at Gamejolt, Twitter, Facebook and YouTube. Btw, there’s already over 320 Let’s Play videos of our games online, the average gamejolt ratings are 4,3 out of 5 and the gamejolt download numbers are also pretty impressing, all three episodes were downloaded over 36.000 times! That’s just beyond awesome, thank you so much!!
At the moment, we don’t know when we will continue our adventure again. But when it happens, you will read it here first 😉
Thanks for your attention and have a great adventure!
We did it! We finally did it! After more than a year of hard work, we just released “Ceasing to be Her Demise“, the third and final episode of our “Fragments of Being Her Demise” trilogy!
The game is free and can be downloaded here for [WINDOWS], [MAC], and [LINUX], or played directly in the browser [HERE] and [HERE].
Now that the final epiosde is out in the wild, we’re endlessly relieved. Making a game can be extremely exhausting at times – but at the same time extremely rewarding, especially when we get feedback from the players. So, don’t hesitate to tell us what you’ve liked and what you haven’t, thanks!
We wish you a lot of fun with the now completed “Fragments of Being Her Demise” trilogy!
Have a great adventure,
Christian & the chronerion entertainment team
PS: When will our next games be released? Will they continue Selina’s story? Will they be pixel-adventures again? Will they be something completely different? We can’t say much about them yet, we can only say that there are already plenty of interesting ideas bustling around in our heads, so stay tuned 😉
English translation: “We think: The Austrian developer team chronerion entertainment accomplished a remarkable contribution to the German speaking fan adventure scene. “Being Her Darkest Friend” fully convinced with nostalgic pixel graphics in the tradition of popular Lucas Arts classics and deep storytelling within dark dream sequences.”
In addition, it was voted 2nd best “Fan adventure of the year” by the readers of Adventure Treff.
We have very good news: Selina’s third and final episode has gone Alpha! This means the game is feature- and gameplay complete and can be played from the beginning to the end without any severe bugs left. Though, there are a couple of art assets, sound effects, music tracks and other things missing, but we are very confident to finish and release the game in the *very* near future. More infos, like a definite release date, will follow when the game is finally completed.
We hope you all arrived safe and sound in 2016! 2015 was quite a successful year for chronerion entertainment, we released two small games (click and click) and received overwhelmingly positive feedback from the players (that’s you!). And the craziest thing: Over 130 Let’s Play videos have already been made! How awesome is that?! Thanks so much, guys and gals!!
As you may know, we’ve been working on a third game since May of last year, and we initially amined to finish before the end of 2015, or at least in early 2016. Unfortunately things are taking longer (Surprise!) and several unexpected (non gamedev related) circumstances are constantly delaying the release of Selina’s third episode. We still can’t tell when the game will be ready for a release, but we aim for the first half of 2016. Or let’s just say 2016. Episode 3 has progressed well and is almost finished, but as you may know, the last 10 percent of a game need 90% of the time, or something like that. We hope you understand.
Sorry for the unpleasant news, we’ll keep you updated!
Today we’ve reached an important milestone: Our games “A Fragment of Her” and “Being Her Darkest Friend” have been downloaded and/or played (via the Unity Web Player) 20.000 times! Thank you all soooo much for your interest in our games! You’re the BEST!
It’s about time for an update on the progress of Selina’s third and final episode. We’ve been quite busy over the past months, the vertical slice (meaning you can play the game from the beginning to the end) was already achieved in June, but only with very basic art and with most of the puzzles missing. At the moment, approximately 70% of the game is done and we’re working hard on finishing the remaining puzzles and creating the final art and sound assets.
As you can see, Episode 3 will be around as three times as big as “Being Her Darkest Friend“. It will contain new scenes so things take a little longer this time (“BHDF” could be done so quickly because it just “recycled” all the existing assets of “A Fragment of Her“.) We can’t promise to finish the game in 2015 anymore, but it seems likely that it can be released in early 2016. Once more, it will be available for PC, MAC, LINUX and the Unity Webplayer. And it will be for free.
That’s all for the moment. Thank you for your patience, we’ll keep you informed!
Best and adventurous wishes,
Christian and the chronerion team
Earlier today, „A Fragment of Her“ hit the 10K (in words: ten thousand) downloads/plays mark on gamejolt. Unbelievable. When we created the game back then in November 2014, we‘ve never thought that this could happen at all. We just can‘t thank you enough for playing „A Fragment of Her“ and showing interest in our games. Thank you, thank you, thank you.
Apropos: Selina‘s third episode is progressing very well. We can‘t promise it, but we‘re still looking forward to release it end of this year. And like „Being Her Darkest Friend“, it will be fully playable in the browser and there will also be downloadable versions for Windows, Mac and Linux. Stay tuned for more infos soon!
Thank you all for the great Adventure!
Another thing: At the moment the game language is German only, but we’re working hard on an English translation which will be finished and released as soon as possible! The game is finally available with English and German texts.
We can’t wait to hear how you liked “Being Her Darkest Friend“, so don’t hesitate to send us feedback of all kinds! THANKS!
Have a great adventure!
Christian & the BHDF team
PS: The Unity webplayer plugin isn’t supported by the Google Chrome web browser anymore. Please play the game in another browser, likeFirefox. Thanks!
The first week of #AdventureJam is over, it’s time for a short update. We’ve progressed pretty well and finished the vertical slice of “Being Her Darkest Friend“. The game is playable from beginning to end, all scenes are in, most of the sounds and background tracks are in (but still need to be tweaked), and it already feels like a complete game.
But we have still a lot to do: Puzzles. Now that the structure of the game is finished and working, we’re starting to finally flesh out the design of our four main puzzles. Everybody who has played the predecessor “A Fragment of Her” has probably noticed its rather rudimentary “puzzles”. Back then we’ve had simply not enough time and experience to come up with great Monkey Island-esque puzzles. This time, we aim a little higher and reserved a whole week only for puzzle design and implementation. Let’s hope it works out 🙂
The AdventureJam has officially started! The last couple of weeks we were busy to come up with a proper setting, story, and puzzle-design-outline and we’re happy to be able to finally start working on the game! We have already decided on a name: “Being Her Darkest Friend“. It will be a direct sequel to “A Fragment of Her“, and this time the focus will lie on puzzles. So if AFoH was a bit to unchallenging for you, chances are high that “Being Her Darkest Friend” will meet your taste 🙂
We’re planning to frequently update the project status on our twitter account, so please follow us to stay informed.
Good News: We’ve just decided to take part in the AdventureJam 2015! This means that the release of our next short adventure game is only a couple of weeks away, woohoo!
The jam starts on April 3rd and ends 14 days later on April 17th. We’re close to finishing the story writing and we have already laid out the basic dramaturgic structure of the game. More news will follow later this week, please follow us on twitter and gamejolt to stay updated. Thank you very much!
We’ve finally finished our Point & Click Jam 2014 gameA Fragment of Her! The size of the game (we prefer to call it an “Interactive Short Story“) has significantly increased: A playthrough should take now 30 to 50 minutes instead of only 10 to 15 minutes. So, A Fragment Of Her finally contains all the content we had initially planned and designed for the Point & Click Jam back in November 2014, but weren’t able to finish in time.
“A Fragment of Her” took 4th place (out of 23) in the Point And Click Jam! Of course we’re super happy about that but we still have some work to do, there are two acts waiting to be implemented. We don’t know when we’ll find the time to finish the game but we’ll keep you informed!
Unfortunately, we didn’t manage to finish the full scope of the game, so we decided to just relase the first third. After a short break (the Jam was damn exhausting 🙂 ) we’ll finish the remaining two chapters. We hope to have the complete version ready soon. Please follow us (twitter, facebook, gamejolt) to stay informed.
we’re happy to announce that we’ve officially started development on our game Fragments (working title) for#pointclickjam. Our artist@leafthiefmade concepts for characters and sketches and we’ve already started blocking in the first scene (See pics below).
If you’re interested in the ongoing progression of the development of Fragments, feel free to follow us at twitter, facebook and gamejolt, where we will post a lot of stuff frequently!