Author Archives: Christian

The Point And Click Jam version of “A Fragment of Her” is finished!

By Christian on

We just finished the Point And Click Jam version of our game “A Fragment of Her“, feel free to download it here: http://gamejolt.com/games/a-fragment-of-her/38039/

Unfortunately, we didn’t manage to finish the full scope of the game, so we decided to just relase the first third. After a short break (the Jam was damn exhausting 🙂 ) we’ll finish the remaining two chapters. We hope to have the complete version ready soon. Please follow us (twitter, facebook, gamejolt) to stay informed.

Thank you very much and have a nice Adventure 🙂

Cheers,
Christian (@humaldo) & Stefan (@leafthief)

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We’re making a short game for the Point And Click Jam!

By Christian on

Hello friends,

we’re happy to announce that we’ve officially started development on our game Fragments (working title) for #pointclickjam. Our artist @leafthief made concepts for characters and sketches and we’ve already started blocking in the first scene (See pics below).

If you’re interested in the ongoing progression of the development of Fragments, feel free to follow us at twitter, facebook and gamejolt, where we will post a lot of stuff frequently!

Thank you very much and have fun!
Fragments @ GameJolt
Fragments @ PointAndClickJam

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Blog: There is more in the diary than just the map.

By Christian on

It was the end of June 2012 when I watched Episode 2 of the Double Fine Adventure video documentary and heard about “Free Writing” for the first time.As a big fan of the old-school way of taking notes by simply putting ink (or graphite) on paper, it inspired me to give free writing a try. So I bought a notebook and started to write down everything that came to mind.
To be honest, I never managed to “free write” like it’s supposed to be done. Instead, the notebook became more of a mix of a personal diary, a sketch book, and a notebook (for taking notes) in the classical way. And it’s quite handy for tracking the progress and direction the project takes, too.

In my opinion, working on paper is still the best and quickest way to work out ideas. I love working on the computer, too, of course. But I think the process of working out and developing fresh ideas is best done on paper.

Now, 21 months after I bought the notebook, which I fondly named “Grail Diary”, I finished its last page. Its successor, the “Grail Diary, Part 2” is already waiting eagerly to be filled with stuff the odd grey mass called “my brain” spills out.
GrailDiary06Thanks for reading!

Cheers,
Christian
aka humaldo

Webisode #002 – (Dis)harmony of Elements

By Christian on

Five months have passed since the last Webisode was released. So let’s waste no time and have fun with episode number 002 – “(Dis)harmony of Elements”! But be warned: It’s getting a bit experimental this time 🙂


“Gameplay and Story Are Exactly Like Music and Lyrics” by Kirk Hamilton:
http://kotaku.com/5885432/gameplay-and-story-are-exactly-like-music-and-lyrics


Transcript of Webisode #002 – (Disharmony) of Elements

The story in adventure games traditionally plays a very important role. Some people even think that adventure games are the perfect medium for storytelling. While other video game genres focus on action, ability to react, dexterity or strategic planning, adventure games always have been about the story of the acting characters. Following the story, solving tricky puzzles, exploring the world and interacting with NPCs define adventure games.

Continue reading

Blog: 2014.

By Christian on

Another year is gone and it’s now 2014. Only a few days ago, we called 2013 “now”. But it has changed, in the same way that this very moment will be gone soon. And as promised, it’s gone and a new “now” is here. And now this one is gone as well.

Time is constantly passing by. That’s a fact, isn’t it? But – what is time anyway? Is it just the accumulation of countless “nows”, every one replaced by the next one? Does time even exist at all? Or is it only a concept, purely made-up by us human beings to be able to better deal with the innumerable challenges of our daily lives? So many “nows” are passing by all the time. So many “nows” are gone forever and only remain in our memories. It’s just not fair – the “nows” are so short, while the memories are there forever.

Who doesn’t wish she could just stop the flow of time, if only for a moment? Or even rewind it, at least a few seconds or minutes, to enjoy previous, precious “nows” again? Or to make some wrong decisions of former “nows” undone? Or perhaps just to witness them again to gain a better understanding of why things happened the way they did?

When we – the chronerion entertainment team – are looking back at the numerous “nows” of the past year, we don’t feel the urge to rewind. Things evolved pretty well and virtually everything runs the way we hoped it would. But there’s still a long way to go. In the “now” of 2013 we stepped out of the dark and showed the world that we are here. In the “now” of 2014 we will continue to work hard to realize the vision we have had since the long bygone “nows” of the last couple of years.

We hope that 2014 will be the year where we’re finally able to show you more of the things we’re working on. As you may know, we’re in the pre-production of our first project (working title “The.Game”) and most of the things which are going on right now are probably not that exciting to outsiders. Countless Word and Excel files, countless rough scribbles on paper and post-its, countless discussions, countless discarded ideas, countless times where we started from scratch again.

That’s the reason why it’s so silent at chronerion entertainment at the moment. But we promise, as soon the real production starts, we’ll provide you with more frequent news, we’ll regularly update our blog and we’ll produce more YouTube webisodes.

Unfortunately, we don’t know yet when this will become “now”. Until then, we’d be very happy if you connect with us via Twitter, Facebook, YouTube or/and IndieDB, so you’ll be informed about every single piece of news immediately.

Thank you very much for your attention – and your patience. We very much appreciate it.

Stay tuned for more adventures in the “now” of 2014!

Best whishes,
Christian
aka humaldo

Webisode #001 – Call To Adventure

By Christian on

We’re terribly sorry for the long silence since the website launched earlier this year. But now we’re back  and we are proud to present you the first regular chronerion entertainment webisode (Watch the pilot here), in which the main-motivation behind setting up the chronerion entertainment project is explained.

Have fun!


 


Transcript of Webisode #001 – Call To Adventure

I don’t remember if Maniac Mansion was the first point-and-click adventure I ever played. But I do know that it left a far deeper impression than Monkey Island, Indiana Jones or any of the other big adventure game classics.

I must have been eleven or twelve years old and already had gathered some experience with video games – when Maniac Mansion was a real culture shock to me. Abstract and imaginative games like Super Mario Brothers, The Legend of Zelda and Tetris
Continue reading

New chronerion entertainment website is online!

By Christian on

Three and a half years after the idea behind chronerion entertainment flashed up, the brandnew website has finally launched today. We’re endlessly thankful to everyone who helped us reaching this major milestone, without your help chronerion entertainment would probably be just another airy idea among many others.

We hope you like the new website and we’re looking forward to hear your feedback!

Thank you very very much and let’s have an adventurous time together!

Cheers,
Christian & the chronerion entertainment team


 

Blog: If Mr. Gilbert would make another Monkey Island

By Christian on

RonGilbert2011

Yesterday Ron “Grumpy Gamer” Gilbert published a blog entry on his website discussing his ideas on how he would make a new Monkey Island game if he had the money, and, more importantly, the rights to the series.

This post is a must-read anyway, but I’d like to highlight some excerpts here anyway:

Three – It would be a retro game that harkened back to Monkey Island 1 and 2. […] Nice crisp retro art, but augmented by the hardware we have today: parallaxing, depth of field, warm glows, etc.  All the stuff we wanted to do back in 1990 but couldn’t. […] It’s authentic.  It doesn’t need 3D. […]

Six – Full-on inventory.  Nice big juicy icons full of pixels. […]  They will be so nice you’ll want to lick them. […]

Nine – I would rebuild SCUMM. […] It was a language built around making adventure games and rapid iteration. […] I’d build an engine and a language where funny ideas can be laughed about at lunch and be in the game that afternoon. SCUMM did that. It’s something that is getting lost today.

Ten – It would be made with a very small team. Not 30 or 20, but 10 or less.  It means the game would take longer, but it would be more personal and crafted with love. […]

Eleven – […] I’ve spent too much of my life creating and making things other people own. Not only would I allow you to make Monkey Island fan games, but I would encourage it. […]

Seventeen – The game would be the game I wanted to make. I don’t want the pressure of trying to make the game you want me to make. […]

Ron really knows his gig. I wish him all the luck in this world and say: thank you for the dreams!

Sincerely,

Christian
aka humaldo

New Website is nearly finished!

By Christian on

news_websitefrontThanks to the great work of Andi Teufel (Devils Heaven), the new chronerion entertainment website is now almost finished! All functionalities are  implemented and working, now the content (artworks, texts, translations) needs to get finalized so the website can go online as planned on 25.05.2013.

Blog: Sharing thoughts is a good thing. So let’s do it!

By Christian on

Welcome to the chronerion entertainment blog!

We believe thoughts and knowledge thrive best when shared with others. That’s why we’re going to talk about interesting things here in our blog and keep you updated on the progress and state of our projects as regularily as it is possible for us.

You are very welcome to comment on our blog to give us direct feedback! For the ones who prefer the more discreet route, we love to get email too.

Thanks for the attention!

Christian
aka humaldo